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Press kit

Everything you need to write about or stream Machines vs. Monsters. No permission needed.

Download the press kit ZIP · 7.3 MB

Fact sheet

TitleMachines vs. Monsters
Developer / publisherStudio Bartek (Bart Dubbelman)
TeamOne developer
Based inThe Netherlands
GenreRoguelite tower defense
PlatformWindows PC (Steam)
PlayersSingle-player. Online co-op for 2 to 4 players is in testing
InputKeyboard and mouse
ReleaseEarly Access on Steam, March 2027
DemoDecember 2026, on Steam and in the browser on this site
PriceTo be announced
Languages15 interface languages: English, Czech, German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese
EngineGodot 4
Steam pagestore.steampowered.com/app/5038280
Websitehttps://machinesvsmonsters.com
Contactcontact@machinesvsmonsters.com

Description

Roguelite tower defense. Build the maze. Hold the line. Lose, learn, redeploy.

Machines vs. Monsters is a roguelite tower defense. Build a maze of industrial weapons, hold your Command Center against escalating alien waves, then lose, upgrade, and redeploy stronger.

Land on a hostile planet. Place towers on open ground to carve the path the monsters have to walk, then survive wave after wave while the map grows around you. Each planet is one long run: clear the target wave, then push into endless mode for as long as your defense holds.

You work for Batavia, a mining corporation that calls the local wildlife "native assets." Your crews call them monsters. The paperwork is immaculate. The planet is not.

Every visual is drawn in code, no sprites: dark industrial hulls, bioluminescent monsters, planets rendered in light. Made by one developer.

Features

The machines

Railgun Rig · Plasma Torch · Spark Coil · Signal Beacon · Toxin Injector · Cyclone Turbine · Piston Hammer · Seismic Bore · Cryo Compressor · Mine Dispenser · Umbra Projector · Uplink Dish · Drone Foundry. Plus the Ore Extractor, an economy building that mines the seams the map hands you.

How it is made

Videos

Announcement trailer1920x1080, 60 fpscoming soon
Gameplay loop10 s, 1280x720, silenton this site

All footage is real gameplay from the current build, captured in-engine at 60 fps.

Images

Key art with title1232×706200 KB
Wide key art, no title3840×1240453 KB
Portrait key art748×896160 KB
Wordmark, transparent background1280×72062 KB
Game icon256×2569 KB
Early defense on a young map1920×1080446 KB
Wave 8 under pressure1920×1080691 KB
Pick one of three cards between waves1920×1080276 KB
A tower's upgrade panel1920×1080494 KB
The galaxy map1920×10801.4 MB
The constellation sky1920×10801.5 MB
The hangar1920×1080420 KB
Title screen1920×10801.3 MB

Logo and brand

Streaming and videos

Studio Bartek grants permission for the contents of Machines vs. Monsters, including its demo, to be published through video and streaming services for any commercial or non-commercial purpose. Monetization of videos and streams containing footage, audio or assets from Machines vs. Monsters is explicitly allowed by Studio Bartek. No key, licence or prior notice is required.

About the studio

Machines vs. Monsters is a roguelite tower defense from solo developer Studio Bartek. Build mazes of industrial firepower on a hostile planet, hold your Command Center against escalating alien waves, then lose, upgrade, and redeploy stronger. Early Access on Steam, March 2027.

Studio Bartek is the one-person game studio of Bart Dubbelman, in the Netherlands. Machines vs. Monsters is its first game.